![]() ![]() Remove the Realize Instances geometry node, and the sprinkle colors will be properly randomized. ![]() Blender will not crash, but all sprinkles have same color.Ģ. Using the attached file, render using the Realize Instances node on the Icing's Geometry Nodes (file's current setup). **Exact steps for others to reproduce the error**ġ. Version: 3.5.1, branch: blender-v3.5-release, commit date: 18:11, hash: `e1ccd9d4a1d3`įine (same system as above, but using nvidia) Typically requires a system reset to recover. Warning: This is a hard system freeze, not a simple Blender crash. Remove the Realize Instances geometry node, and the sprinkle colors will be properly randomized.Blender will not crash, but all sprinkles have same color. Using the attached file, render using the Realize Instances node on the Icing's Geometry Nodes (file's current setup).The particles (hair) keep appearing on the underside of the icing. Using the Realize Instances geometry node before the Output node will allow it to render, but then every sprinkle has a single, random color. I have been recently doing the blender donut tutorial and ran into a problem regarding the sprinkle particles. However, actually rendering crashes Blender. Using Render Preview in the Layout (or Shading) tab correctly displays randomly colored sprinkles. The sprinkles share a Linked Material to randomize colors. When creating the sprinkles using the Collection Info node to feed Instance on Points will create a nice set of sprinkles. I did, and it kinda help, but its the same. Try moving the donut or the light source to make it more noticeable. Theres also barely visible shadow on the plane. There is a shadow, otherwise lower part of the donut wouldnt be dark. On Linux, using Geometry Nodes to have a Collection Info node feed instances of like items to an Instance on Points node going to Group Output will work properly, but will crash Blender when Rendering.Įxact steps for others to reproduce the errorĭoing the obligatory Donut Tutorial. bias is set to 0.001 based on the tutorial. Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 525.89.02 Graphics card: AMD Radeon Graphics (renoir, LLVM 15.0.7, DRM 3.49, 6.1.86_64) AMD 4.6 (Core Profile) Mesa 22.3.7įine (same system as above, but using nvidia) System Information ![]()
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